public void RemoveSkill(int index)
{
for(int i=0; i<weapon.Length; i++)
{
for(int j=index; j<weapon[i].equipmentSkill.Length-1; j++)
{
if(weapon[i].equipmentSkill[j].skill == index)
{
weapon[i].equipmentSkill[j].skill = 0;
}
else if(weapon[i].equipmentSkill[j].skill > index)
{
weapon[i].equipmentSkill[j].skill -= 1;
}
}
}
}