public void mute()
{
if (is_mute) {
myImage = Resources.Load<Sprite>("mutenot"); // Make sure not to include the file extension
//Make sure it is added in the Inspector. Or reference it using GameObject.Find.
myBtn.image.sprite = myImage; // That is right, no need to GetComponent.
ambiente2.volume = auxiliar;
is_mute = false;
}
else {
myImage = Resources.Load<Sprite>("mute"); // Make sure not to include the file extension
//Make sure it is added in the Inspector. Or reference it using GameObject.Find.
myBtn.image.sprite = myImage; // That is right, no need to GetComponent.
auxiliar = ambiente2.volume;
ambiente2.volume = 0.0f;
//ambiente2.mute = true;
is_mute = true;
}
}