private sign ( Vector2D, p1, Vector2D, p2, Vector2D, p3 ) : double | ||
p1 | Vector2D, | |
p2 | Vector2D, | |
p3 | Vector2D, | |
return | double |
double sign(Vector2D p1, Vector2D p2, Vector2D p3)
{
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y);
}