public void RpcApplyForce(float x, float y, float z)
{
if (isLocalPlayer)
{
if (y > 20000)
y = 20000;
if (x > 20000)
x = 20000;
if (z > 20000)
z = 20000;
this.character.GetComponent<Rigidbody>().velocity = Vector3.zero;
this.character.GetComponent<Rigidbody>().AddForce(x, y, z);
this.controller.CdDisable = y / 20000f;
}
}