Skin2D.CreateOrReplaceAsset C# (CSharp) Method

CreateOrReplaceAsset() private method

private CreateOrReplaceAsset ( Mesh mesh, string path ) : void
mesh Mesh
path string
return void
    void CreateOrReplaceAsset(Mesh mesh, string path)
    {
        var meshAsset = AssetDatabase.LoadAssetAtPath (path, typeof(Mesh)) as Mesh;
        if (meshAsset == null) {
            meshAsset = new Mesh ();
            // Hack to display mesh once saved
            CombineInstance[] combine = new CombineInstance[1];
            combine[0].mesh = mesh;
            combine[0].transform = Matrix4x4.identity;
            meshAsset.CombineMeshes(combine);

            EditorUtility.CopySerialized (mesh, meshAsset);
            AssetDatabase.CreateAsset (meshAsset, path);
        }
        else {
            meshAsset.Clear();
            // Hack to display mesh once saved
            CombineInstance[] combine = new CombineInstance[1];
            combine[0].mesh = mesh;
            combine[0].transform = Matrix4x4.identity;
            meshAsset.CombineMeshes(combine);

            EditorUtility.CopySerialized (mesh, meshAsset);
            AssetDatabase.SaveAssets ();
        }
    }