public override void OnInspectorGUI()
{
Skin2D skin = (Skin2D)target;
DrawDefaultInspector();
EditorGUILayout.Separator();
if (skin.skeleton != null && skin.GetComponent <MeshFilter>().sharedMesh != null && GUILayout.Button("Calculate weights"))
{
skin.CalculateBoneWeights();
}
if (skin.GetComponent <SkinnedMeshRenderer>().sharedMesh != null && GUILayout.Button("Save as Prefab"))
{
skin.SaveAsPrefab();
}
}