Math3D.ProjectPointOnLine C# (CSharp) Method

ProjectPointOnLine() public static method

public static ProjectPointOnLine ( Vector3 linePoint, Vector3 lineVec, Vector3 point ) : Vector3
linePoint Vector3
lineVec Vector3
point Vector3
return Vector3
    public static Vector3 ProjectPointOnLine(Vector3 linePoint, Vector3 lineVec, Vector3 point)
    {
        //get vector from point on line to point in space
        Vector3 linePointToPoint = point - linePoint;

        float t = Vector3.Dot(linePointToPoint, lineVec);

        return linePoint + lineVec * t;
    }

Usage Example

        public override Vector3 NearestPoint(PointerEventData data)
        {
            Ray     lineRay   = AttachPointRay();
            Vector3 linePoint = Math3D.ProjectPointOnLine(lineRay.origin, lineRay.direction, data.pointerCurrentRaycast.worldPosition);

            return(linePoint);
        }
All Usage Examples Of Math3D::ProjectPointOnLine