public void SwitchToScene(SceneType sceneType)
{
if (currentScene != null)
{
Futile.RemoveStage(currentScene);
}
if (sceneType == SceneType.Immunity)
{
currentScene = new WTImmunity();
}
if (sceneType == SceneType.None)
{
currentScene = null;
}
if (currentScene != null)
{
Futile.AddStage(currentScene);
}
}