Futile.CreateDefaultAtlases C# (CSharp) Method

CreateDefaultAtlases() public method

public CreateDefaultAtlases ( ) : void
return void
    public void CreateDefaultAtlases()
    {
        //atlas of plain white

        Texture2D plainWhiteTex = new Texture2D(16,16);
        plainWhiteTex.filterMode = FilterMode.Bilinear;
        plainWhiteTex.wrapMode = TextureWrapMode.Clamp;

        Color white = Futile.white;
        //Color clear = new Color(1,1,1,0);

        for(int r = 0; r<16; r++)
        {
            for(int c = 0; c<16; c++)
            {
        //				if(c == 0 || r  == 0) //clear the 0 edges
        //				{
        //					plainWhiteTex.SetPixel(c,r,clear);
        //				}
        //				else
        //				{
                    plainWhiteTex.SetPixel(c,r,white);
        //				}
            }
        }

        plainWhiteTex.Apply();

        atlasManager.LoadAtlasFromTexture("Futile_White",plainWhiteTex);

        whiteElement = atlasManager.GetElementWithName("Futile_White");
    }