static Player[] ParsePlayers(Server server, string[] items) {
var names = items.SkipWhile(x => !x.Contains("player_"))
.Skip(2)
.TakeWhile(x => x != "team_" && x != String.Empty)
.ToArray();
var teams = items.SkipWhile(x => x != "team_")
.Skip(2)
.Take(names.Length)
.ToArray();
var scores = items.SkipWhile(x => x != "score_")
.Skip(2)
.Take(names.Length)
.ToArray();
var deaths = items.SkipWhile(x => x != "deaths_")
.Skip(2)
.Take(names.Length)
.ToArray();
return names.Select((x, index) => CreatePlayer(server, x, teams, index, scores, deaths))
.ToArray<Player>();
}