spaceconquest.Client.Client C# (CSharp) Method

Client() public method

public Client ( String ipstring, SlaveDriver sd, GameScreen GS ) : System
ipstring String
sd SlaveDriver
GS GameScreen
return System
        public Client(String ipstring, SlaveDriver sd, GameScreen GS)
        {
            gs = GS;
            try { ip = IPAddress.Parse(ipstring); }
            catch (Exception e) { MenuManager.ClickGlobalLobby(this, EventArgs.Empty); return; }
            end = new IPEndPoint(ip, 6112);
            end2 = new IPEndPoint(ip, 6113);
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            aSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //socket.Bind(new IPEndPoint(IPAddress.Loopback, 0));
            slavedriver = sd;
            //socket.EnableBroadcast = false;
            ReceiveMap();
            //Start attendance thread;
            TakeAttendance();
        }