javazoom.jl.decoder.SynthesisFilter.compute_new_v C# (CSharp) Method

compute_new_v() private method

Compute new values via a fast cosine transform.
private compute_new_v ( ) : void
return void
        private void compute_new_v()
        {
            // p is fully initialized from x1
            //float[] p = _p;
            // pp is fully initialized from p
            //float[] pp = _pp;

            //float[] new_v = _new_v;

            //float[] new_v = new float[32]; // new V[0-15] and V[33-48] of Figure 3-A.2 in ISO DIS 11172-3
            //float[] p = new float[16];
            //float[] pp = new float[16];

            /*
            for (int i=31; i>=0; i--)
            {
            new_v[i] = 0.0f;
            }
            */

            float new_v0, new_v1, new_v2, new_v3, new_v4, new_v5, new_v6, new_v7, new_v8, new_v9;
            float new_v10, new_v11, new_v12, new_v13, new_v14, new_v15, new_v16, new_v17, new_v18, new_v19;
            float new_v20, new_v21, new_v22, new_v23, new_v24, new_v25, new_v26, new_v27, new_v28, new_v29;
            float new_v30, new_v31;

            new_v0 = new_v1 = new_v2 = new_v3 = new_v4 = new_v5 = new_v6 = new_v7 = new_v8 = new_v9 = new_v10 = new_v11 = new_v12 = new_v13 = new_v14 = new_v15 = new_v16 = new_v17 = new_v18 = new_v19 = new_v20 = new_v21 = new_v22 = new_v23 = new_v24 = new_v25 = new_v26 = new_v27 = new_v28 = new_v29 = new_v30 = new_v31 = 0.0f;

            //	float[] new_v = new float[32]; // new V[0-15] and V[33-48] of Figure 3-A.2 in ISO DIS 11172-3
            //	float[] p = new float[16];
            //	float[] pp = new float[16];

            float[] s = samples;

            float s0 = s[0];
            float s1 = s[1];
            float s2 = s[2];
            float s3 = s[3];
            float s4 = s[4];
            float s5 = s[5];
            float s6 = s[6];
            float s7 = s[7];
            float s8 = s[8];
            float s9 = s[9];
            float s10 = s[10];
            float s11 = s[11];
            float s12 = s[12];
            float s13 = s[13];
            float s14 = s[14];
            float s15 = s[15];
            float s16 = s[16];
            float s17 = s[17];
            float s18 = s[18];
            float s19 = s[19];
            float s20 = s[20];
            float s21 = s[21];
            float s22 = s[22];
            float s23 = s[23];
            float s24 = s[24];
            float s25 = s[25];
            float s26 = s[26];
            float s27 = s[27];
            float s28 = s[28];
            float s29 = s[29];
            float s30 = s[30];
            float s31 = s[31];

            float p0 = s0 + s31;
            float p1 = s1 + s30;
            float p2 = s2 + s29;
            float p3 = s3 + s28;
            float p4 = s4 + s27;
            float p5 = s5 + s26;
            float p6 = s6 + s25;
            float p7 = s7 + s24;
            float p8 = s8 + s23;
            float p9 = s9 + s22;
            float p10 = s10 + s21;
            float p11 = s11 + s20;
            float p12 = s12 + s19;
            float p13 = s13 + s18;
            float p14 = s14 + s17;
            float p15 = s15 + s16;

            float pp0 = p0 + p15;
            float pp1 = p1 + p14;
            float pp2 = p2 + p13;
            float pp3 = p3 + p12;
            float pp4 = p4 + p11;
            float pp5 = p5 + p10;
            float pp6 = p6 + p9;
            float pp7 = p7 + p8;
            float pp8 = (p0 - p15) * cos1_32;
            float pp9 = (p1 - p14) * cos3_32;
            float pp10 = (p2 - p13) * cos5_32;
            float pp11 = (p3 - p12) * cos7_32;
            float pp12 = (p4 - p11) * cos9_32;
            float pp13 = (p5 - p10) * cos11_32;
            float pp14 = (p6 - p9) * cos13_32;
            float pp15 = (p7 - p8) * cos15_32;

            p0 = pp0 + pp7;
            p1 = pp1 + pp6;
            p2 = pp2 + pp5;
            p3 = pp3 + pp4;
            p4 = (pp0 - pp7) * cos1_16;
            p5 = (pp1 - pp6) * cos3_16;
            p6 = (pp2 - pp5) * cos5_16;
            p7 = (pp3 - pp4) * cos7_16;
            p8 = pp8 + pp15;
            p9 = pp9 + pp14;
            p10 = pp10 + pp13;
            p11 = pp11 + pp12;
            p12 = (pp8 - pp15) * cos1_16;
            p13 = (pp9 - pp14) * cos3_16;
            p14 = (pp10 - pp13) * cos5_16;
            p15 = (pp11 - pp12) * cos7_16;

            pp0 = p0 + p3;
            pp1 = p1 + p2;
            pp2 = (p0 - p3) * cos1_8;
            pp3 = (p1 - p2) * cos3_8;
            pp4 = p4 + p7;
            pp5 = p5 + p6;
            pp6 = (p4 - p7) * cos1_8;
            pp7 = (p5 - p6) * cos3_8;
            pp8 = p8 + p11;
            pp9 = p9 + p10;
            pp10 = (p8 - p11) * cos1_8;
            pp11 = (p9 - p10) * cos3_8;
            pp12 = p12 + p15;
            pp13 = p13 + p14;
            pp14 = (p12 - p15) * cos1_8;
            pp15 = (p13 - p14) * cos3_8;

            p0 = pp0 + pp1;
            p1 = (pp0 - pp1) * cos1_4;
            p2 = pp2 + pp3;
            p3 = (pp2 - pp3) * cos1_4;
            p4 = pp4 + pp5;
            p5 = (pp4 - pp5) * cos1_4;
            p6 = pp6 + pp7;
            p7 = (pp6 - pp7) * cos1_4;
            p8 = pp8 + pp9;
            p9 = (pp8 - pp9) * cos1_4;
            p10 = pp10 + pp11;
            p11 = (pp10 - pp11) * cos1_4;
            p12 = pp12 + pp13;
            p13 = (pp12 - pp13) * cos1_4;
            p14 = pp14 + pp15;
            p15 = (pp14 - pp15) * cos1_4;

            // this is pretty insane coding
            float tmp1;
            new_v19 = - (new_v4 = (new_v12 = p7) + p5) - p6;
            new_v27 = - p6 - p7 - p4;
            new_v6 = (new_v10 = (new_v14 = p15) + p11) + p13;
            new_v17 = - (new_v2 = p15 + p13 + p9) - p14;
            new_v21 = (tmp1 = - p14 - p15 - p10 - p11) - p13;
            new_v29 = - p14 - p15 - p12 - p8;
            new_v25 = tmp1 - p12;
            new_v31 = - p0;
            new_v0 = p1;
            new_v23 = - (new_v8 = p3) - p2;

            p0 = (s0 - s31) * cos1_64;
            p1 = (s1 - s30) * cos3_64;
            p2 = (s2 - s29) * cos5_64;
            p3 = (s3 - s28) * cos7_64;
            p4 = (s4 - s27) * cos9_64;
            p5 = (s5 - s26) * cos11_64;
            p6 = (s6 - s25) * cos13_64;
            p7 = (s7 - s24) * cos15_64;
            p8 = (s8 - s23) * cos17_64;
            p9 = (s9 - s22) * cos19_64;
            p10 = (s10 - s21) * cos21_64;
            p11 = (s11 - s20) * cos23_64;
            p12 = (s12 - s19) * cos25_64;
            p13 = (s13 - s18) * cos27_64;
            p14 = (s14 - s17) * cos29_64;
            p15 = (s15 - s16) * cos31_64;

            pp0 = p0 + p15;
            pp1 = p1 + p14;
            pp2 = p2 + p13;
            pp3 = p3 + p12;
            pp4 = p4 + p11;
            pp5 = p5 + p10;
            pp6 = p6 + p9;
            pp7 = p7 + p8;
            pp8 = (p0 - p15) * cos1_32;
            pp9 = (p1 - p14) * cos3_32;
            pp10 = (p2 - p13) * cos5_32;
            pp11 = (p3 - p12) * cos7_32;
            pp12 = (p4 - p11) * cos9_32;
            pp13 = (p5 - p10) * cos11_32;
            pp14 = (p6 - p9) * cos13_32;
            pp15 = (p7 - p8) * cos15_32;

            p0 = pp0 + pp7;
            p1 = pp1 + pp6;
            p2 = pp2 + pp5;
            p3 = pp3 + pp4;
            p4 = (pp0 - pp7) * cos1_16;
            p5 = (pp1 - pp6) * cos3_16;
            p6 = (pp2 - pp5) * cos5_16;
            p7 = (pp3 - pp4) * cos7_16;
            p8 = pp8 + pp15;
            p9 = pp9 + pp14;
            p10 = pp10 + pp13;
            p11 = pp11 + pp12;
            p12 = (pp8 - pp15) * cos1_16;
            p13 = (pp9 - pp14) * cos3_16;
            p14 = (pp10 - pp13) * cos5_16;
            p15 = (pp11 - pp12) * cos7_16;

            pp0 = p0 + p3;
            pp1 = p1 + p2;
            pp2 = (p0 - p3) * cos1_8;
            pp3 = (p1 - p2) * cos3_8;
            pp4 = p4 + p7;
            pp5 = p5 + p6;
            pp6 = (p4 - p7) * cos1_8;
            pp7 = (p5 - p6) * cos3_8;
            pp8 = p8 + p11;
            pp9 = p9 + p10;
            pp10 = (p8 - p11) * cos1_8;
            pp11 = (p9 - p10) * cos3_8;
            pp12 = p12 + p15;
            pp13 = p13 + p14;
            pp14 = (p12 - p15) * cos1_8;
            pp15 = (p13 - p14) * cos3_8;

            p0 = pp0 + pp1;
            p1 = (pp0 - pp1) * cos1_4;
            p2 = pp2 + pp3;
            p3 = (pp2 - pp3) * cos1_4;
            p4 = pp4 + pp5;
            p5 = (pp4 - pp5) * cos1_4;
            p6 = pp6 + pp7;
            p7 = (pp6 - pp7) * cos1_4;
            p8 = pp8 + pp9;
            p9 = (pp8 - pp9) * cos1_4;
            p10 = pp10 + pp11;
            p11 = (pp10 - pp11) * cos1_4;
            p12 = pp12 + pp13;
            p13 = (pp12 - pp13) * cos1_4;
            p14 = pp14 + pp15;
            p15 = (pp14 - pp15) * cos1_4;

            // manually doing something that a compiler should handle sucks
            // coding like this is hard to read
            float tmp2;
            new_v5 = (new_v11 = (new_v13 = (new_v15 = p15) + p7) + p11) + p5 + p13;
            new_v7 = (new_v9 = p15 + p11 + p3) + p13;
            new_v16 = - (new_v1 = (tmp1 = p13 + p15 + p9) + p1) - p14;
            new_v18 = - (new_v3 = tmp1 + p5 + p7) - p6 - p14;

            new_v22 = (tmp1 = - p10 - p11 - p14 - p15) - p13 - p2 - p3;
            new_v20 = tmp1 - p13 - p5 - p6 - p7;
            new_v24 = tmp1 - p12 - p2 - p3;
            new_v26 = tmp1 - p12 - (tmp2 = p4 + p6 + p7);
            new_v30 = (tmp1 = - p8 - p12 - p14 - p15) - p0;
            new_v28 = tmp1 - tmp2;

            // insert V[0-15] (== new_v[0-15]) into actual v:
            // float[] x2 = actual_v + actual_write_pos;
            float[] dest = actual_v;

            int pos = actual_write_pos;

            dest[0 + pos] = new_v0;
            dest[16 + pos] = new_v1;
            dest[32 + pos] = new_v2;
            dest[48 + pos] = new_v3;
            dest[64 + pos] = new_v4;
            dest[80 + pos] = new_v5;
            dest[96 + pos] = new_v6;
            dest[112 + pos] = new_v7;
            dest[128 + pos] = new_v8;
            dest[144 + pos] = new_v9;
            dest[160 + pos] = new_v10;
            dest[176 + pos] = new_v11;
            dest[192 + pos] = new_v12;
            dest[208 + pos] = new_v13;
            dest[224 + pos] = new_v14;
            dest[240 + pos] = new_v15;

            // V[16] is always 0.0:
            dest[256 + pos] = 0.0f;

            // insert V[17-31] (== -new_v[15-1]) into actual v:
            dest[272 + pos] = - new_v15;
            dest[288 + pos] = - new_v14;
            dest[304 + pos] = - new_v13;
            dest[320 + pos] = - new_v12;
            dest[336 + pos] = - new_v11;
            dest[352 + pos] = - new_v10;
            dest[368 + pos] = - new_v9;
            dest[384 + pos] = - new_v8;
            dest[400 + pos] = - new_v7;
            dest[416 + pos] = - new_v6;
            dest[432 + pos] = - new_v5;
            dest[448 + pos] = - new_v4;
            dest[464 + pos] = - new_v3;
            dest[480 + pos] = - new_v2;
            dest[496 + pos] = - new_v1;

            // insert V[32] (== -new_v[0]) into other v:
            dest = (actual_v == v1)?v2:v1;

            dest[0 + pos] = - new_v0;
            // insert V[33-48] (== new_v[16-31]) into other v:
            dest[16 + pos] = new_v16;
            dest[32 + pos] = new_v17;
            dest[48 + pos] = new_v18;
            dest[64 + pos] = new_v19;
            dest[80 + pos] = new_v20;
            dest[96 + pos] = new_v21;
            dest[112 + pos] = new_v22;
            dest[128 + pos] = new_v23;
            dest[144 + pos] = new_v24;
            dest[160 + pos] = new_v25;
            dest[176 + pos] = new_v26;
            dest[192 + pos] = new_v27;
            dest[208 + pos] = new_v28;
            dest[224 + pos] = new_v29;
            dest[240 + pos] = new_v30;
            dest[256 + pos] = new_v31;

            // insert V[49-63] (== new_v[30-16]) into other v:
            dest[272 + pos] = new_v30;
            dest[288 + pos] = new_v29;
            dest[304 + pos] = new_v28;
            dest[320 + pos] = new_v27;
            dest[336 + pos] = new_v26;
            dest[352 + pos] = new_v25;
            dest[368 + pos] = new_v24;
            dest[384 + pos] = new_v23;
            dest[400 + pos] = new_v22;
            dest[416 + pos] = new_v21;
            dest[432 + pos] = new_v20;
            dest[448 + pos] = new_v19;
            dest[464 + pos] = new_v18;
            dest[480 + pos] = new_v17;
            dest[496 + pos] = new_v16;
            /*
            }
            else
            {
            v1[0 + actual_write_pos] = -new_v0;
            // insert V[33-48] (== new_v[16-31]) into other v:
            v1[16 + actual_write_pos] = new_v16;
            v1[32 + actual_write_pos] = new_v17;
            v1[48 + actual_write_pos] = new_v18;
            v1[64 + actual_write_pos] = new_v19;
            v1[80 + actual_write_pos] = new_v20;
            v1[96 + actual_write_pos] = new_v21;
            v1[112 + actual_write_pos] = new_v22;
            v1[128 + actual_write_pos] = new_v23;
            v1[144 + actual_write_pos] = new_v24;
            v1[160 + actual_write_pos] = new_v25;
            v1[176 + actual_write_pos] = new_v26;
            v1[192 + actual_write_pos] = new_v27;
            v1[208 + actual_write_pos] = new_v28;
            v1[224 + actual_write_pos] = new_v29;
            v1[240 + actual_write_pos] = new_v30;
            v1[256 + actual_write_pos] = new_v31;

            // insert V[49-63] (== new_v[30-16]) into other v:
            v1[272 + actual_write_pos] = new_v30;
            v1[288 + actual_write_pos] = new_v29;
            v1[304 + actual_write_pos] = new_v28;
            v1[320 + actual_write_pos] = new_v27;
            v1[336 + actual_write_pos] = new_v26;
            v1[352 + actual_write_pos] = new_v25;
            v1[368 + actual_write_pos] = new_v24;
            v1[384 + actual_write_pos] = new_v23;
            v1[400 + actual_write_pos] = new_v22;
            v1[416 + actual_write_pos] = new_v21;
            v1[432 + actual_write_pos] = new_v20;
            v1[448 + actual_write_pos] = new_v19;
            v1[464 + actual_write_pos] = new_v18;
            v1[480 + actual_write_pos] = new_v17;
            v1[496 + actual_write_pos] = new_v16;
            }*/
        }