private void UpdateGuiParams(idUserInterface gui, idDict args)
{
if((gui == null) || (args == null))
{
return;
}
foreach(KeyValuePair<string, string> kvp in args.MatchPrefix("gui_parm"))
{
gui.State.Set(kvp.Key, kvp.Value);
}
gui.State.Set("noninteractive", args.GetBool("gui_noninteractive"));
gui.StateChanged(idR.Game.Time);
}