private void Init()
{
_world = idE.RenderSystem.CreateRenderWorld();
_needsRender.Set(true);
_lightOrigin.Set(new Vector4(-128.0f, 0.0f, 0.0f, 1.0f));
_lightColor.Set(new Vector4(1.0f, 1.0f, 1.0f, 1.0f));
_modelOrigin.Set(Vector4.Zero);
_viewOffset.Set(new Vector4(-128.0f, 0.0f, 0.0f, 1.0f));
//_modelAnimation = null;
_animationLength = 0;
_animationEndTime = -1;
//modelDef = -1;
_updateAnimation = true;
}