hyades.entity.AnimatedModelEntity.Update C# (CSharp) Method

Update() public method

public Update ( double elapsed ) : void
elapsed double
return void
        public override void Update(double elapsed)
        {
            time = new TimeSpan((int)((elapsed * speed) / 1E-07)); // thanks to reflector

            Matrix transform; CreateWorldTransformMatrix(ref position, ref rotation, ref size, out transform);
            animation_player.Update(time, true, transform);
        }