private static void Player_JoinedWorld( object sender, Events.PlayerJoinedWorldEventArgs e )
{
try {
// Player can use portals again
e.Player.CanUsePortal = true;
e.Player.LastUsedPortal = DateTime.UtcNow;
} catch ( Exception ex ) {
Logger.Log( LogType.Error, "PortalHandler.Player_JoinedWorld: " + ex );
}
}