public Main()
{
InitializeComponent();
YamangDll.InitD3D(this.RenderTarget.Handle);
YamangDll.HeightMapTextureImport(this.RenderTarget.Handle, heightMap, mapTexture);
// YamangDll.MapToolTextureImport(this.RenderTarget.Handle, mapTexture0);
// YamangDll.MapToolTextureImport(this.RenderTarget.Handle, mapTexture1);
// YamangDll.MapToolTextureImport(this.RenderTarget.Handle, mapTexture2);
// YamangDll.MapToolTextureImport(this.RenderTarget.Handle, mapTexture3);
// YamangDll.MapToolTextureImport(this.RenderTarget.Handle, mapTexture4);
Render();
}