public bool HasEntry()
{
switch (GetHighType())
{
case HighGuidType.Creature:
case HighGuidType.GameObject:
case HighGuidType.Vehicle:
return true;
default:
return false;
}
}
public static bool CheckFilter(WowGuid guid) { var result = true; if (guid.HasEntry()) result = CheckFilter(Utilities.ObjectTypeToStore(guid.GetObjectType()), (int)guid.GetEntry()); return result; }