public AddAnimation ( string name, UUID objectID ) : bool | ||
name | string | |
objectID | UUID | |
return | bool |
public bool AddAnimation (string name, UUID objectID)
{
if (m_scenePresence.IsChildAgent)
return false;
UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation (name);
if (animID == UUID.Zero)
return false;
AddAnimation (animID, objectID);
return true;
}
Animator::AddAnimation ( UUID animID, UUID objectID ) : void |