public void ReleaseGroundPlaneAndTerrain()
{
DetailLog("{0},BSTerrainManager.ReleaseGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero,
PhysicsScene.RegionName);
if (m_groundPlane.HasPhysicalBody)
{
if (PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_groundPlane))
{
PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_groundPlane);
}
m_groundPlane.Clear();
}
ReleaseTerrain();
}