private LoadPreviousScene ( string currentScene ) : void | ||
currentScene | string | |
return | void |
private void LoadPreviousScene( string currentScene )
{
if (!string.IsNullOrEmpty (currentScene))
EditorApplication.OpenScene (currentScene);
else
EditorApplication.NewScene ();
if (Event.current != null)
GUIUtility.ExitGUI ();
}