UnityStandardAssets.Vehicles.Car.CarController.AdjustTorque C# (CSharp) Method

AdjustTorque() private method

private AdjustTorque ( float forwardSlip ) : void
forwardSlip float
return void
        private void AdjustTorque(float forwardSlip)
        {
            if (forwardSlip >= m_SlipLimit && m_CurrentTorque >= 0)
            {
                m_CurrentTorque -= 10 * m_TractionControl;
            }
            else
            {
                m_CurrentTorque += 10 * m_TractionControl;
                if (m_CurrentTorque > m_FullTorqueOverAllWheels)
                {
                    m_CurrentTorque = m_FullTorqueOverAllWheels;
                }
            }
        }