UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController.SlopeMultiplier C# (CSharp) Method

SlopeMultiplier() private method

private SlopeMultiplier ( ) : float
return float
        private float SlopeMultiplier()
        {
            float angle = Vector3.Angle(m_GroundContactNormal, Vector3.up);
            return movementSettings.SlopeCurveModifier.Evaluate(angle);
        }