UnityPooler.PoolableGameObject.OnDestroy C# (CSharp) Method

OnDestroy() private method

private OnDestroy ( ) : void
return void
        private void OnDestroy()
        {
            if (_originalObject != null && _isActive)
            {
                _originalObject._numOfActiveObjs--;

                if (_originalObject._numOfActiveObjs < 0)
                {
                    _originalObject._numOfActiveObjs = 0;
                }
            }
        }