static int PopulateWithErrors(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.TextGenerator obj = (UnityEngine.TextGenerator)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextGenerator));
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.TextGenerationSettings arg1 = (UnityEngine.TextGenerationSettings)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextGenerationSettings));
UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 4, typeof(UnityEngine.GameObject));
bool o = obj.PopulateWithErrors(arg0, arg1, arg2);
LuaDLL.lua_pushboolean(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}