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UnityEngine
RenderTexture
Internal_SetWidth
UnityEngine.RenderTexture.Internal_SetWidth C# (CSharp) Method
RenderTexture Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
Internal_SetWidth()
private
method
private
Internal_SetWidth
(
RenderTexture
mono
,
int
width
) :
void
mono
RenderTexture
width
int
return
void
private static extern void Internal_SetWidth(RenderTexture mono, int width); /// <summary>
RenderTexture
Create
DiscardContents
GenerateMips
GetColorBuffer
GetDepthBuffer
GetNativeDepthBufferPtr
GetTemporary
GetTexelOffset
INTERNAL_CALL_Create
INTERNAL_CALL_DiscardContents
INTERNAL_CALL_GenerateMips
INTERNAL_CALL_GetNativeDepthBufferPtr
INTERNAL_CALL_IsCreated
INTERNAL_CALL_MarkRestoreExpected
INTERNAL_CALL_Release
Internal_CreateRenderTexture
Internal_GetDimension
Internal_GetHeight
Internal_GetWidth
Internal_SetDimension
Internal_SetHeight
Internal_SetSRGBReadWrite
Internal_SetWidth
IsCreated
MarkRestoreExpected
Release
ReleaseTemporary
RenderTexture
SetBorderColor
SetGlobalShaderProperty
SupportsStencil