public extern void CompleteOffMeshLink(); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
static public int CompleteOffMeshLink(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); self.CompleteOffMeshLink(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }