static public int AddTexture(IntPtr l)
{
try{
if (matchType(l, 2, typeof(System.String), typeof(UnityEngine.Texture)))
{
UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
UnityEngine.Texture a2;
checkType(l, 3, out a2);
self.AddTexture(a1, a2);
return(0);
}
else if (matchType(l, 2, typeof(System.Int32), typeof(UnityEngine.Texture)))
{
UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
UnityEngine.Texture a2;
checkType(l, 3, out a2);
self.AddTexture(a1, a2);
return(0);
}
LuaDLL.luaL_error(l, "No matched override function to call");
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}