UnityEngine.Material.GetTag C# (CSharp) Method

GetTag() private method

private GetTag ( string tag, bool searchFallbacks ) : string
tag string
searchFallbacks bool
return string
        public string GetTag(string tag, bool searchFallbacks)
        {
            string defaultValue = "";
            return this.GetTag(tag, searchFallbacks, defaultValue);
        }

Same methods

Material::GetTag ( string tag, bool searchFallbacks, [ defaultValue ) : string

Usage Example

    static int GetTag(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Material), typeof(string), typeof(bool)))
            {
                UnityEngine.Material obj = (UnityEngine.Material)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   arg1 = LuaDLL.lua_toboolean(L, 3);
                string o    = obj.GetTag(arg0, arg1);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Material), typeof(string), typeof(bool), typeof(string)))
            {
                UnityEngine.Material obj = (UnityEngine.Material)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   arg1 = LuaDLL.lua_toboolean(L, 3);
                string arg2 = ToLua.ToString(L, 4);
                string o    = obj.GetTag(arg0, arg1, arg2);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTag"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.Material::GetTag