public static new bool GetKeyDown(KeyCode keyCode)
{
if (!Enabled)
{
return(false);
}
if (consumedKeys.Contains(keyCode))
{
return(false);
}
#if UNITY_EDITOR
if (IsOnWindows)
{
if (keysPressed.Contains(keyCode))
{
return(true);
}
else
{
return(false);
}
}
#endif
return(UnityInput.GetKeyDown(keyCode));
}