internal static void EndLayoutGroup()
{
if ((Event.current.type != EventType.Layout) && (Event.current.type != EventType.Used))
{
GUIDebugger.LogLayoutEndGroup();
}
EventType type = Event.current.type;
current.layoutGroups.Pop();
current.topLevel = (0 >= current.layoutGroups.Count) ? null : ((GUILayoutGroup) current.layoutGroups.Peek());
}