static private Temp ( |
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i | ||
return |
internal static GUIContent Temp(Texture i)
{
s_Image.m_Image = i;
s_Image.m_Tooltip = string.Empty;
return s_Image;
}
GUIContent::Temp ( |
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GUIContent::Temp ( string t ) : |
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GUIContent::Temp ( string t, |
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GUIContent::Temp ( string t, string tooltip ) : |
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GUIContent::Temp ( |
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GUIContent::Temp ( string texts ) : UnityEngine.GUIContent[] |
public static void BeginGroup(Rect position, string text, GUIStyle style) { BeginGroup(position, GUIContent.Temp(text), style); }