static public int SendMessage(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 2)
{
UnityEngine.Component self = (UnityEngine.Component)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
self.SendMessage(a1);
pushValue(l, true);
return(1);
}
else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component self = (UnityEngine.Component)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
UnityEngine.SendMessageOptions a2;
checkEnum(l, 3, out a2);
self.SendMessage(a1, a2);
pushValue(l, true);
return(1);
}
else if (matchType(l, argc, 2, typeof(string), typeof(System.Object)))
{
UnityEngine.Component self = (UnityEngine.Component)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Object a2;
checkType(l, 3, out a2);
self.SendMessage(a1, a2);
pushValue(l, true);
return(1);
}
else if (argc == 4)
{
UnityEngine.Component self = (UnityEngine.Component)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Object a2;
checkType(l, 3, out a2);
UnityEngine.SendMessageOptions a3;
checkEnum(l, 4, out a3);
self.SendMessage(a1, a2, a3);
pushValue(l, true);
return(1);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}