static public int Cast(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 3)
{
UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
UnityEngine.RaycastHit2D[] a2;
checkArray(l, 3, out a2);
var ret = self.Cast(a1, a2);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
else if (argc == 4)
{
UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
UnityEngine.RaycastHit2D[] a2;
checkArray(l, 3, out a2);
System.Single a3;
checkType(l, 4, out a3);
var ret = self.Cast(a1, a2, a3);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
else if (argc == 5)
{
UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
UnityEngine.RaycastHit2D[] a2;
checkArray(l, 3, out a2);
System.Single a3;
checkType(l, 4, out a3);
System.Boolean a4;
checkType(l, 5, out a4);
var ret = self.Cast(a1, a2, a3, a4);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function Cast to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}