public sealed virtual IEnumerator GetEnumerator(){} internal AnimationState GetState(string name){}
static public int GetEnumerator(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); var ret = self.GetEnumerator(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }