protected virtual void DoStateTransition(SelectionState state, bool instant)
{
Color normalColor;
Sprite highlightedSprite;
string normalTrigger;
switch (state)
{
case SelectionState.Normal:
normalColor = this.m_Colors.normalColor;
highlightedSprite = null;
normalTrigger = this.m_AnimationTriggers.normalTrigger;
break;
case SelectionState.Highlighted:
normalColor = this.m_Colors.highlightedColor;
highlightedSprite = this.m_SpriteState.highlightedSprite;
normalTrigger = this.m_AnimationTriggers.highlightedTrigger;
break;
case SelectionState.Pressed:
normalColor = this.m_Colors.pressedColor;
highlightedSprite = this.m_SpriteState.pressedSprite;
normalTrigger = this.m_AnimationTriggers.pressedTrigger;
break;
case SelectionState.Disabled:
normalColor = this.m_Colors.disabledColor;
highlightedSprite = this.m_SpriteState.disabledSprite;
normalTrigger = this.m_AnimationTriggers.disabledTrigger;
break;
default:
normalColor = Color.black;
highlightedSprite = null;
normalTrigger = string.Empty;
break;
}
if (base.gameObject.activeInHierarchy)
{
switch (this.m_Transition)
{
case Transition.ColorTint:
this.StartColorTween((Color) (normalColor * this.m_Colors.colorMultiplier), instant);
break;
case Transition.SpriteSwap:
this.DoSpriteSwap(highlightedSprite);
break;
case Transition.Animation:
this.TriggerAnimation(normalTrigger);
break;
}
}
}