UnityEngine.Networking.NetworkProximityChecker.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
        private void Update()
        {
            if (NetworkServer.active && ((Time.time - this.m_VisUpdateTime) > this.visUpdateInterval))
            {
                base.GetComponent<NetworkIdentity>().RebuildObservers(false);
                this.m_VisUpdateTime = Time.time;
            }
        }