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UnityEngine
Networking
Match
JoinMatchRequest
IsValid
UnityEngine.Networking.Match.JoinMatchRequest.IsValid C# (CSharp) Method
JoinMatchRequest Class Documentation
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Open project: randomize/VimConfig
IsValid()
public
method
public
IsValid
( ) :
bool
return
bool
public override bool IsValid() { return (base.IsValid() && (this.networkId != NetworkID.Invalid)); }
JoinMatchRequest
IsValid
ToString