Invoke all registered callbacks (runtime and persistent).
public void Invoke() { base.Invoke(this.m_InvokeArray); }
void Start() { PlayerManager = PlayerManager.PM; UIManager = UIManager.UIM; OverworldCamera = GameObject.Find("Overworld Camera"); OverworldParent = GameObject.FindWithTag("OverworldParent"); initCharacters?.Invoke(); overworldLoaded?.Invoke(); }