// Use this for initialization
void Start()
{
player = GameObject.FindWithTag("Player").gameObject;
BGMBox.SetActive(false);
mixer.SetFloat("BGM2Volume", 0);
//UIたちの初期化
level = levelUI.GetComponent <Text> ();
score = scoreUI.GetComponent <Text> ();
resultScore = resultScoreUI.GetComponent <Text> ();
highScore = highScoreUI.GetComponent <Text> ();
resultUI.SetActive(false);
Enums.Level = 0;
Enums.Score = 0;
//敵を生成
for (int i = 0; i < enemys.Length; i++)
{
enemys [i] = Instantiate(enemy) as GameObject;
enemys [i].transform.parent = transform;
enemys [i].SetActive(false);
}
//HP回復玉を生成
HPBall = Instantiate(healHP) as GameObject;
HPBall.transform.parent = transform;
HPBall.SetActive(false);
StartCoroutine(isEnemy());
}