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UnityEngine
AI
NavMeshAgent
GetLayerCost
UnityEngine.AI.NavMeshAgent.GetLayerCost C# (CSharp) Method
NavMeshAgent Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
GetLayerCost()
private
method
private
GetLayerCost
(
int
layer
) :
float
layer
int
return
float
public extern float GetLayerCost(int layer); [MethodImpl(MethodImplOptions.InternalCall)]
NavMeshAgent
ActivateCurrentOffMeshLink
CalculatePath
CalculatePathInternal
CompleteOffMeshLink
CopyPathTo
FindClosestEdge
GetAreaCost
GetCurrentOffMeshLinkDataInternal
GetLayerCost
GetNextOffMeshLinkDataInternal
INTERNAL_CALL_CalculatePathInternal
INTERNAL_CALL_Move
INTERNAL_CALL_Raycast
INTERNAL_CALL_SetDestination
INTERNAL_CALL_Warp
INTERNAL_get_desiredVelocity
INTERNAL_get_destination
INTERNAL_get_nextPosition
INTERNAL_get_pathEndPosition
INTERNAL_get_steeringTarget
INTERNAL_get_velocity
INTERNAL_set_destination
INTERNAL_set_nextPosition
INTERNAL_set_velocity
Move
Raycast
ResetPath
Resume
SamplePathPosition
SetAreaCost
SetDestination
SetLayerCost
SetPath
Stop
StopInternal
Warp