UnityEditor.WebTemplateManagerBase.PrettyTemplateKeyName C# (CSharp) Method

PrettyTemplateKeyName() private static method

private static PrettyTemplateKeyName ( string name ) : string
name string
return string
        private static string PrettyTemplateKeyName(string name)
        {
            char[] separator = new char[] { '_' };
            string[] strArray = name.Split(separator);
            strArray[0] = UppercaseFirst(strArray[0].ToLower());
            for (int i = 1; i < strArray.Length; i++)
            {
                strArray[i] = strArray[i].ToLower();
            }
            return string.Join(" ", strArray);
        }

Usage Example

 public void SelectionUI(SerializedProperty templateProp)
 {
     if (WebTemplateManagerBase.s_Styles == null)
     {
         WebTemplateManagerBase.s_Styles = new WebTemplateManagerBase.Styles();
     }
     if (this.TemplateGUIThumbnails.Length < 1)
     {
         GUILayout.Label(EditorGUIUtility.TextContent("No templates found."), new GUILayoutOption[0]);
     }
     else
     {
         int  num     = Mathf.Min((int)Mathf.Max(((float)Screen.width - 30f) / 80f, 1f), this.TemplateGUIThumbnails.Length);
         int  num2    = Mathf.Max((int)Mathf.Ceil((float)this.TemplateGUIThumbnails.Length / (float)num), 1);
         bool changed = GUI.changed;
         templateProp.stringValue = this.Templates[WebTemplateManagerBase.ThumbnailList(GUILayoutUtility.GetRect((float)num * 80f, (float)num2 * 100f, new GUILayoutOption[]
         {
             GUILayout.ExpandWidth(false)
         }), this.GetTemplateIndex(templateProp.stringValue), this.TemplateGUIThumbnails, num)].ToString();
         bool flag     = !changed && GUI.changed;
         bool changed2 = GUI.changed;
         GUI.changed = false;
         string[] templateCustomKeys = PlayerSettings.templateCustomKeys;
         for (int i = 0; i < templateCustomKeys.Length; i++)
         {
             string text  = templateCustomKeys[i];
             string text2 = PlayerSettings.GetTemplateCustomValue(text);
             text2 = EditorGUILayout.TextField(WebTemplateManagerBase.PrettyTemplateKeyName(text), text2, new GUILayoutOption[0]);
             PlayerSettings.SetTemplateCustomValue(text, text2);
         }
         if (GUI.changed)
         {
             templateProp.serializedObject.Update();
         }
         GUI.changed |= changed2;
         if (flag)
         {
             GUIUtility.hotControl      = 0;
             GUIUtility.keyboardControl = 0;
             templateProp.serializedObject.ApplyModifiedProperties();
             PlayerSettings.templateCustomKeys = this.Templates[this.GetTemplateIndex(templateProp.stringValue)].CustomKeys;
             templateProp.serializedObject.Update();
         }
     }
 }
All Usage Examples Of UnityEditor.WebTemplateManagerBase::PrettyTemplateKeyName