public UnityMetaData()
{
this.api = true;
this.type = "Unity";
this.objectName = String.Empty;
this.objectId = String.Empty;
this.tagName = String.Empty;
this.layerIndex = -1;
this.layerName = String.Empty;
this.areaIndex = -1;
this.navAgent = null;
this.meshLink = null;
this.meshObstacle = null;
this.components = new List<object>();
this.properties = new Dictionary<string, object>();
}
}