UnityEditor.UnifiedInspectView.OnSelectedInstructionChanged C# (CSharp) Method

OnSelectedInstructionChanged() private method

private OnSelectedInstructionChanged ( int index ) : void
index int
return void
        internal override void OnSelectedInstructionChanged(int index)
        {
            base.m_ListViewState.row = index;
            IMGUIInstruction instruction = this.m_Instructions[base.m_ListViewState.row];
            BaseInspectView inspectViewForType = this.GetInspectViewForType(instruction.type);
            inspectViewForType.OnSelectedInstructionChanged(instruction.typeInstructionIndex);
            this.ShowOverlay();
        }