internal void InitializeDefaults(Terrain terrain, int index)
{
base.m_Terrain = terrain;
this.m_PrototypeIndex = index;
if (this.m_PrototypeIndex == -1)
{
this.m_Tree = null;
this.m_BendFactor = 0f;
}
else
{
this.m_Tree = base.m_Terrain.terrainData.treePrototypes[this.m_PrototypeIndex].prefab;
this.m_BendFactor = base.m_Terrain.terrainData.treePrototypes[this.m_PrototypeIndex].bendFactor;
}
this.m_IsValidTree = IsValidTree(this.m_Tree, this.m_PrototypeIndex, terrain);
this.OnWizardUpdate();
}