UnityEditor.TreeViewTest.BackendData.GenerateData C# (CSharp) Method

GenerateData() public method

public GenerateData ( int maxNumItems ) : void
maxNumItems int
return void
            public void GenerateData(int maxNumItems)
            {
                this.m_MaxItems = maxNumItems;
                this.IDCounter = 1;
                this.m_Root = new Foo("Root", 0, 0);
                while (this.IDCounter < this.m_MaxItems)
                {
                    this.AddChildrenRecursive(this.m_Root, UnityEngine.Random.Range(3, 15), true);
                }
            }