UnityEditor.TreePainter.RemoveTrees C# (CSharp) Method

RemoveTrees() public static method

public static RemoveTrees ( Terrain terrain, float xBase, float yBase, bool clearSelectedOnly ) : void
terrain UnityEngine.Terrain
xBase float
yBase float
clearSelectedOnly bool
return void
        public static void RemoveTrees(Terrain terrain, float xBase, float yBase, bool clearSelectedOnly)
        {
            float radius = brushSize / terrain.terrainData.size.x;
            terrain.RemoveTrees(new Vector2(xBase, yBase), radius, !clearSelectedOnly ? -1 : selectedTree);
        }
    }