UnityEditor.TransformInspector.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            this.m_Position = base.serializedObject.FindProperty("m_LocalPosition");
            this.m_Scale = base.serializedObject.FindProperty("m_LocalScale");
            if (this.m_RotationGUI == null)
            {
                this.m_RotationGUI = new TransformRotationGUI();
            }
            this.m_RotationGUI.OnEnable(base.serializedObject.FindProperty("m_LocalRotation"), new GUIContent(LocalizationDatabase.GetLocalizedString("Rotation")));
        }