UnityEditor.TrailRendererInspector.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_ExcludedProperties = new List<string> { 
                "m_LightProbeUsage",
                "m_LightProbeVolumeOverride",
                "m_ReflectionProbeUsage",
                "m_ProbeAnchor",
                "m_Parameters"
            }.ToArray();
            this.m_CurveEditor.OnEnable(base.serializedObject);
            this.m_ColorGradient = base.serializedObject.FindProperty("m_Parameters.colorGradient");
            this.m_NumCornerVertices = base.serializedObject.FindProperty("m_Parameters.numCornerVertices");
            this.m_NumCapVertices = base.serializedObject.FindProperty("m_Parameters.numCapVertices");
            this.m_Alignment = base.serializedObject.FindProperty("m_Parameters.alignment");
            this.m_TextureMode = base.serializedObject.FindProperty("m_Parameters.textureMode");
            base.InitializeProbeFields();
        }