UnityEditor.TimeHelper.Update C# (CSharp) Method

Update() public method

public Update ( ) : float
return float
        public float Update()
        {
            this.deltaTime = ((float) (DateTime.Now.Ticks - this.lastTime)) / 1E+07f;
            this.lastTime = DateTime.Now.Ticks;
            return this.deltaTime;
        }
    }

Usage Example

        private static Vector3 GetMovementDirection()
        {
            float p = s_FPSTiming.Update();

            if (s_Motion.sqrMagnitude == 0f)
            {
                s_FlySpeed = 0f;
                return(Vector3.zero);
            }
            float num2 = !Event.current.shift ? ((float)1) : ((float)5);

            if (s_FlySpeed == 0f)
            {
                s_FlySpeed = 9f;
            }
            else
            {
                s_FlySpeed *= Mathf.Pow(1.8f, p);
            }
            return((Vector3)(((s_Motion.normalized * s_FlySpeed) * num2) * p));
        }
All Usage Examples Of UnityEditor.TimeHelper::Update
TimeHelper